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Dust II CS2 Map
D2 · 2001 (Updated for CS2 in 2024)
OFFICIAL ACTIVE DUTY POOL

Dust II (de_dust2)

The iconic desert classic emphasizing long-range duels, mid-doors control, and fast A-Long executes.

CT Win Rate

48.6%

T Win Rate

51.4%

Designer

Valve / Dave Johnston

Tickrate Standard

128 Tick

Strategic Overview

Dust II is Counter-Strike's quintessential four-square layout map with three distinct lanes (A-Long, Mid, and B-Tunnels) and two connecting corridors (Catwalk and CT Mid). Winning on Dust II requires dominant AWP presence at Mid Doors, aggressive Long control, and fast split executions.

Essential Competitive Strategies

T SIDE

A-Long Flash & Smoke Take

Smoke Long corner from T-Spawn, flash over the building, and overwhelm the CT Long anchor before pushing Pit and Site.

T SIDE

Mid-to-B Split

Smoke CT Mid spawn, flash through Lower Tunnels and Mid Doors simultaneously to pinch the B site defenders.

CT SIDE

Early Long Utility Delay

Deep molotov into Long doors followed by an anti-rush flashbang to deny Terrorists initial Pit control.

Must-Know Smokes (128 Tick Lineups)

Xbox Smoke

Target: Middle / Top Catwalk

Easy (Standard Jumpthrow)

CT Spawn Smoke from A-Long

Target: CT Spawn Cross

Medium (Running Jumpthrow)

B-Doors Smoke from Tunnels

Target: B-Site Entrance

Easy (Standing Throw)

Major Callouts & Zones

A-Long

Critical long-range choke point connecting T Spawn to A Site pit and car.

Mid Doors

Centrally contested wooden doors where initial snipers trade shots across suicide.

Catwalk / Short A

Elevated path from Mid leading directly into A Site bombsite.

Upper / Lower Tunnels

Dark subterranean corridors connecting T Spawn with Lower Mid and B Site.

B-Site Window & Door

Primary defensive choke points for CT anchors holding B Site.