
Dust II (de_dust2)
The iconic desert classic emphasizing long-range duels, mid-doors control, and fast A-Long executes.
48.6%
51.4%
Valve / Dave Johnston
128 Tick
Strategic Overview
Dust II is Counter-Strike's quintessential four-square layout map with three distinct lanes (A-Long, Mid, and B-Tunnels) and two connecting corridors (Catwalk and CT Mid). Winning on Dust II requires dominant AWP presence at Mid Doors, aggressive Long control, and fast split executions.
Essential Competitive Strategies
A-Long Flash & Smoke Take
Smoke Long corner from T-Spawn, flash over the building, and overwhelm the CT Long anchor before pushing Pit and Site.
Mid-to-B Split
Smoke CT Mid spawn, flash through Lower Tunnels and Mid Doors simultaneously to pinch the B site defenders.
Early Long Utility Delay
Deep molotov into Long doors followed by an anti-rush flashbang to deny Terrorists initial Pit control.
Must-Know Smokes (128 Tick Lineups)
Xbox Smoke
Target: Middle / Top Catwalk
Easy (Standard Jumpthrow)CT Spawn Smoke from A-Long
Target: CT Spawn Cross
Medium (Running Jumpthrow)B-Doors Smoke from Tunnels
Target: B-Site Entrance
Easy (Standing Throw)Major Callouts & Zones
Critical long-range choke point connecting T Spawn to A Site pit and car.
Centrally contested wooden doors where initial snipers trade shots across suicide.
Elevated path from Mid leading directly into A Site bombsite.
Dark subterranean corridors connecting T Spawn with Lower Mid and B Site.
Primary defensive choke points for CT anchors holding B Site.